Rive adds a Brush tool for hand-drawn lines you can animate
Sketch freehand on the stage, reshape strokes with Shape Bend, erase and fill, then rig your drawings with bones to animate them.
Every Rive update in one feed — release notes, features and changes, straight from the source.
29 updates
Sketch freehand on the stage, reshape strokes with Shape Bend, erase and fill, then rig your drawings with bones to animate them.
Rive Editor 0.8.5879 ships Brush, Pencil, Eraser, Bucket, and Shape Bend for every user, so you can paint and sketch directly on the artboard as editable vectors.
The update adds keyboard shortcuts, clearer errors, and JSON output aimed at agent-friendly Rive CLI workflows.
Rive's new CLI and RML text format let AI agents write and edit Rive files without the visual editor.
Editor 0.8.5376 also puts the Speed Graph animation tool into Early Access.
Editor build 0.8.5321 adds Global View Models so multi-artboard files can share one data source instead of duplicating it per artboard.
The latest in a run of quick 0.8.5x updates, with desktop app users updated automatically.
The release notes don't list specific changes beyond the version number.
The model behind Rive's prompt-to-interactive-file tool has been swapped, with no other changes noted.
The release rolls in the latest editor and runtime updates; see the release notes for the full list.
The feature is live now for users on Rive's Voyager plan.
The release notes cover the editor and runtime changes included in this build.
The release adds runtime updates alongside editor improvements and fixes.
The GPU Canvas gives developers direct access for custom 3D, shaders, and effects beyond Rive's standard renderer.
A maintenance release with improvements and fixes, dated 6 June 2026.
Version 0.8.4959 covers improvements and fixes for the desktop and web editor, with no specific changes listed.
A new property lets a list item render above or below its siblings instead of following default order.
A maintenance update with unspecified improvements and fixes, released May 28, 2026.
The walkthrough shows how to distinguish a double click from a single click inside a state machine.
Version 0.8.4858 also improves Assets-panel drag-and-drop and tweaks the Stateful Components UI.
The Actions can update View Model data, giving runtime code a hook to trigger app logic at specific animation points.
The walkthrough shows how to structure one Rive file to run across web, mobile, and game engines.
The walkthrough shows how to reuse a component across a file without a separate view model per instance.
Version 0.8.4840 also ships simpler Stateful Components and a UI refresh with tabs, two features still in Early Access.
Collapsed Stagger Keys now move as one unit while expanded keys still stagger individually.
Free users get hourly-recharging Agent access as Rive adds cheaper models and an Ask mode; Cadet drops AI credits for new subscribers.
The update bundles multiple changes without individual notes; see the changelog for details.
The Swift-first runtime is now multi-threaded and faster, per Rive.
Version 0.8.4602 also extends State Machine zoom range and improves drag-and-drop in the File Browser.