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Rive publishes guide to building reusable, code-driven components

By Steven Van ·

The walkthrough shows how to structure one Rive file to run across web, mobile, and game engines.

Rive published a guide on building reusable components that can be driven from code across web, mobile, and game engines. The walkthrough covers how to structure a Rive file so a single component can be dropped into multiple projects and controlled at runtime rather than rebuilt for each platform.

Rive
Rive
The interactive experience engine — design, animate, and code interactive graphics that ship everywhere.
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Read Rive publishes guide to building reusable, code-driven components on Creators Toolbox