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Rive opens early access to a low-level GPU rendering layer

By Steven Van ·

The GPU Canvas gives developers direct access for custom 3D, shaders, and effects beyond Rive's standard renderer.

Rive's new low-level GPU layer for 3D, shaders, and custom effects is now in Early Access. The GPU Canvas sits underneath Rive, giving developers direct access for building custom rendering effects beyond what the standard renderer exposes.

Details are limited to a short announcement post; see the original post for how to get access.

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Read Rive opens early access to a low-level GPU rendering layer on Creators Toolbox