Bezi builds a playable Unreal scene from assets
Point Bezi at environment assets, describe the world, and it writes a PCG graph for a playable Unreal scene. Pricing for this is unstated.
Every Bezi update in one feed — release notes, features and changes, straight from the source.
12 updates
Point Bezi at environment assets, describe the world, and it writes a PCG graph for a playable Unreal scene. Pricing for this is unstated.
Bezi writes a PCG graph from environment assets already in an Unreal level, though its changelog and pricing don't yet mention the feature.
Test loops let Bezi create and run tests on its output in Unreal, then keep iterating on its own until it confirms the result you asked for.
After a month in early access with hundreds of studios, Bezi’s AI assistant for Unreal Engine is open to all users and free to try.
Developers can turn mockups and design specs into working in-game UI through Bezi's free Unreal Engine early access.
Bezi's AI-assisted game-building workflow, previously Unity-only, is now available for Unreal projects through free early access.
Astra joins Fable 5.1 and Gemini Flash 3.8 as model options, adding better 3D understanding and spatial awareness for building games in Unity.
Auto-layout, variables and orbit controls now work with both uGUI and UI Toolkit, and content pushes to the engine at no token cost.
Rigged imports get auto Mecanim and blend trees, or clips can be created from a prompt alone.
GPT-5.6's 80% Luna price cut and 20% Terra cut lower the cost of Bezi's Unity coding assistant without any change on Bezi's end.
New Skills feature saves multi-step prototyping, debugging, and build-prep routines for one-command reuse.
Workspaces let Unity developers link multiple projects, pull in local folders, and add collaborators in one place.