Bezi builds playable Unreal scenes from your assets
By Steven Van ·
Bezi writes a PCG graph from environment assets already in an Unreal level, though its changelog and pricing don't yet mention the feature.
Bezi can now take existing Unreal environment assets and write a PCG graph that builds a playable scene. In the demo, a described world is turned into a graph using assets already placed in the Unreal level, so the scene is assembled from the project's own content.
The feature was shown in a post from Bezi on October 27. Bezi lists Unreal Engine support as early access.
How it works
The workflow starts with a description of the world. Bezi then generates a PCG (Procedural Content Generation) graph from the environment assets already in the Unreal level, and that graph builds the playable scene.
What is not stated
The same day's public changelog does not mention the feature. No separate price has been given, and the announcement does not say when the feature will be available more widely.