Bezi now tests its own Unreal work until it gets it right
By Steven Van ·
Test loops let Bezi create and run tests on its output in Unreal, then keep iterating on its own until it confirms the result you asked for.
Bezi added test loops on October 22, a built-in quality control step for its game development agent.
When you prompt Bezi to do a task in Unreal, it now creates tests for its own output and runs them. If a test fails, it keeps iterating on its own until it confirms the result you asked for.
That means less time checking the agent’s work by hand. The feature follows Bezi for Unreal opening to everyone earlier this week.
Sources: Bezi’s announcement and demo.