Skip to main content

Bezi now generates Unity animation setup automatically

By Steven Van ·

Rigged imports get auto Mecanim and blend trees, or clips can be created from a prompt alone.

Bezi can now generate its own animation setup in Unity. Import a rigged animation from Blender or Maya, and Bezi builds the Mecanim and blend tree configuration for it.

Alternatively, animation clips can be created by prompt alone, without going through a DCC tool first, for quicker iteration. Flipbook animation is also supported.

Bezi
Bezi
AI assistant built for Unity developers — instant help with debugging, code generation, shader creation, and prototyping.
View Bezi →

Read Bezi now generates Unity animation setup automatically on Creators Toolbox