Bezi now generates Unity animation setup automatically
By Steven Van ·
Rigged imports get auto Mecanim and blend trees, or clips can be created from a prompt alone.
Bezi can now generate its own animation setup in Unity. Import a rigged animation from Blender or Maya, and Bezi builds the Mecanim and blend tree configuration for it.
Alternatively, animation clips can be created by prompt alone, without going through a DCC tool first, for quicker iteration. Flipbook animation is also supported.
Bezi
AI assistant built for Unity developers — instant help with debugging, code generation, shader creation, and prototyping.
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