Shaders opens its engine and components under MIT
The rendering engine and framework bindings are included; the editor, presets and platform remain separately licensed.
Every Shaders update in one feed — release notes, features and changes, straight from the source.
14 updates
The rendering engine and framework bindings are included; the editor, presets and platform remain separately licensed.
Shaders' new Voxels component turns shapes or an SVG logo into lit, shaded voxel renders with adjustable size, density, and materials.
A new Irradiance component is available: WebGPU path tracing in a compute shader pass, with multiple light sources, realistic light bounce and surface…
Seven prebuilt sections and 20+ new effects, including WebGPU compute-powered ones, land at shaders.com/sections.
Shaders' new v3 presets like Particles and Crystal animate a dropped-in logo without writing GLSL.
The update adds an infinite canvas for composing WebGPU effects, plus interactive logo and gradient presets.
Version 2.5.125 targets richer highlights across the library's 100+ WebGPU effects for React, Vue and Svelte.
The v2.5.123 update introduces a ReflectivePlane component to drop below a logo.
The component library added an image swap option to its preset gallery so previews reflect your visual, not the stock example.
The panel exposes a preset's key props and can preview a dropped-in SVG logo as a shader, no account required.
The official Bolt connector lets Shaders Pro users search, install, and tweak shaders without leaving the prompt.
All three new effects can be tried live in the Shaders collection.
Two new ready-to-use WebGPU shaders join the library for React, Vue, Svelte and more.
Pro users can now search, tweak, or generate shader presets directly from a coding agent inside their project.