Rive News
Rive Editor 0.8.5376: Clip to Scripted Path Effects
August 5, 2026
Rive Editor 0.8.5376 is out. You can now clip to scripted path effects in Rive, extending what scripted paths can do inside your animations. Full release notes are on the Rive community.
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Rive Editor 0.8.5321
July 31, 2026
Rive Editor 0.8.5321 introduces Global View Models — view models can now live at the file level instead of belonging to a single artboard. Create one from the Data panel's + menu under View Model → Global, and bind its properties from any artboard or component in the file.
Rive Editor 0.8.5275
July 25, 2026
Rive Editor 0.8.5275 is out, the latest release of the Rive editor, via the Rive community announcements.
Rive Editor 0.8.5134
July 1, 2026
Rive Editor 0.8.5134 is out — the latest release of the Rive editor, via the Rive community announcements.
Rive Editor 0.8.5113
June 25, 2026
Rive Editor 0.8.5113 is out with the latest editor and runtime updates — see the release notes for details.
Quiver Illustrations in the Rive Agent
June 25, 2026
The Rive Agent now supports Quiver AI illustrations on Voyager plans.
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Rive Editor 0.8.5103
June 24, 2026
Rive Editor 0.8.5103 is out with editor and runtime updates — see the release notes for details.
Rive Editor 0.8.5094 + Runtime Updates
June 23, 2026
Rive Editor 0.8.5094 ships with runtime updates — the latest editor improvements and fixes.
GPU Canvas — Early Access
June 6, 2026
Rive's new low-level GPU layer for 3D, shaders, and custom effects is now in Early Access.
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drawIndex: Define Draw Order for List Items
June 5, 2026
The drawIndex property lets you define the draw order for individual items in a list.
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Listener Action Scripts Tutorial
May 17, 2026
Rive's listener action scripts let you run custom logic when a listener fires in a state machine. One practical use case: distinguishing a double click from a single click, which is tricky to do with standard listeners alone.
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Rive Editor 0.8.4858
May 15, 2026
Apply timeline values to design mode (Early Access), improved drag/drop from Assets panel to Stage, Stateful Components UI tweaks, and various fixes.
Fire Actions on States or Transitions
May 15, 2026
You can now fire Actions on a State or Transition in Rive. Use them to update View Model data that your runtime code reacts to.
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Build Reusable Rive Components You Can Drive From Code
May 15, 2026
How to build reusable Rive components you can drive from code — web, mobile, and game engines.
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Stateful Components Tutorial
May 14, 2026
A new way to reuse components in Rive without wiring up a separate view model instance for each one. Override properties directly in the inspector for faster iteration — significantly reduces complexity and enables quick design iteration.
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Rive Editor 0.8.4840
May 13, 2026
Rive Editor 0.8.4840 ships:
• Bring your own Agent API keys
• Stateful Components — a simpler component type
• UI refresh — tabs for animations and stacked panels (Early Access)
• Flash to Rive conversion (Early Access)
Stagger Keys QOL + Shift+X to Swap Fill/Stroke
May 2, 2026
Rive shipped a Stagger Keys QOL update — collapsed keys are treated as a unit, expanded keys stagger individually. Plus Shift+X to swap Fill/Stroke.
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Free Rive AI Agent
May 1, 2026
Starting today, the Rive Agent is available to everyone, including Free users. AI should make it easier for anyone to learn and build in Rive, regardless of plan.
Rive Editor 0.8
April 29, 2026
Rive Editor 0.8 ships a long list of improvements for designers and animators working in interactive graphics.
Apple Runtime Out of Experimental
April 18, 2026
The Rive Apple runtime is out of experimental. Faster, multi-threaded, Swift-first.
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Rive Editor 0.8.4602
April 15, 2026
Timeline Graph Editor Auto-Zoom, file sharing links, extended State Machine zoom, improved File Browser drag-and-drop, and many more fixes and improvements.
https://community.rive.app/c/announcements/rive-editor-0-8-4602
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