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Rive News

Freehand Brush Tools Are Live for Everyone

September 16, 2026

Rive's freehand drawing tools are out for everyone in Rive Editor 0.8.5879: Brush, Pencil, Eraser, Bucket, and Shape Bend. Brush paints filled shapes with a choice of tips such as Round, Tall Ellipse, Wide Bar, and Diagonal, plus size and other settings, so you can sketch and paint directly on the artboard and keep everything as editable vector shapes.

Rive CLI 1.0.3

September 15, 2026

Rive CLI 1.0.3 makes keyboard-driven workflows easier. Use readable key names in RML, press keys from the terminal with --key, move through focusable items with Tab and Shift+Tab, and get clearer errors and JSON output for agent-friendly workflows. The release also adds personal-file support for rive push, inspect --summary, safer project creation, and more useful RML validation.

Introducing the Rive CLI and RML

September 10, 2026

Rive introduced a command-line tool and text format for building Rive files with an AI agent. The launch video was built by agents working with a person in the Rive CLI.

Rive Editor 0.8.5376: Clip to Scripted Path Effects

August 5, 2026

Rive Editor 0.8.5376 is out. You can now clip to scripted path effects in Rive, extending what scripted paths can do inside your animations. Full release notes are on the Rive community.

Rive Editor 0.8.5321

July 31, 2026

Rive Editor 0.8.5321 introduces Global View Models — view models can now live at the file level instead of belonging to a single artboard. Create one from the Data panel's + menu under View Model → Global, and bind its properties from any artboard or component in the file.

Rive Editor 0.8.5275

July 25, 2026

Rive Editor 0.8.5275 is out, the latest release of the Rive editor, via the Rive community announcements.

Rive Editor 0.8.5134

July 1, 2026

Rive Editor 0.8.5134 is out — the latest release of the Rive editor, via the Rive community announcements.

Sonnet 5 in Rive Agent

July 1, 2026

Claude Sonnet 5 is now in the Rive Agent.

Rive Editor 0.8.5113

June 25, 2026

Rive Editor 0.8.5113 is out with the latest editor and runtime updates — see the release notes for details.

Quiver Illustrations in the Rive Agent

June 25, 2026

The Rive Agent now supports Quiver AI illustrations on Voyager plans.

Rive Editor 0.8.5103

June 24, 2026

Rive Editor 0.8.5103 is out with editor and runtime updates — see the release notes for details.

Rive Editor 0.8.5094 + Runtime Updates

June 23, 2026

Rive Editor 0.8.5094 ships with runtime updates — the latest editor improvements and fixes.

GPU Canvas — Early Access

June 6, 2026

Rive's new low-level GPU layer for 3D, shaders, and custom effects is now in Early Access.

Rive Editor 0.8.4993

June 6, 2026

Rive Editor 0.8.4993 — latest improvements and fixes.

Rive Editor 0.8.4959

June 6, 2026

Rive Editor 0.8.4959 — improvements and fixes.

drawIndex: Define Draw Order for List Items

June 5, 2026

The drawIndex property lets you define the draw order for individual items in a list.

Rive Editor 0.8.4941

May 28, 2026

Latest Rive editor release with improvements and fixes.

Listener Action Scripts Tutorial

May 17, 2026

Rive's listener action scripts let you run custom logic when a listener fires in a state machine. One practical use case: distinguishing a double click from a single click, which is tricky to do with standard listeners alone.

Rive Editor 0.8.4858

May 15, 2026

Apply timeline values to design mode (Early Access), improved drag/drop from Assets panel to Stage, Stateful Components UI tweaks, and various fixes.

Fire Actions on States or Transitions

May 15, 2026

You can now fire Actions on a State or Transition in Rive. Use them to update View Model data that your runtime code reacts to.

Build Reusable Rive Components You Can Drive From Code

May 15, 2026

How to build reusable Rive components you can drive from code — web, mobile, and game engines.

Stateful Components Tutorial

May 14, 2026

A new way to reuse components in Rive without wiring up a separate view model instance for each one. Override properties directly in the inspector for faster iteration — significantly reduces complexity and enables quick design iteration.

Rive Editor 0.8.4840

May 13, 2026

Rive Editor 0.8.4840 ships:
• Bring your own Agent API keys
• Stateful Components — a simpler component type
• UI refresh — tabs for animations and stacked panels (Early Access)
• Flash to Rive conversion (Early Access)

Stagger Keys QOL + Shift+X to Swap Fill/Stroke

May 2, 2026

Rive shipped a Stagger Keys QOL update — collapsed keys are treated as a unit, expanded keys stagger individually. Plus Shift+X to swap Fill/Stroke.

Free Rive AI Agent

May 1, 2026

Starting today, the Rive Agent is available to everyone, including Free users. AI should make it easier for anyone to learn and build in Rive, regardless of plan.

Rive Editor 0.8

April 29, 2026

Rive Editor 0.8 ships a long list of improvements for designers and animators working in interactive graphics.

Apple Runtime Out of Experimental

April 18, 2026

The Rive Apple runtime is out of experimental. Faster, multi-threaded, Swift-first.

Rive Editor 0.8.4602

April 15, 2026

Timeline Graph Editor Auto-Zoom, file sharing links, extended State Machine zoom, improved File Browser drag-and-drop, and many more fixes and improvements.

https://community.rive.app/c/announcements/rive-editor-0-8-4602

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