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Morphic News

GPT Image 2.5 on Morphic

September 10, 2026

GPT Image 2.5 is now available on Morphic with more precise editing, consistency across many edits, sharper images with natural lighting, and more accurate infographics and layouts. Try the Flare and Sunburst workflows.

Seedance 2.5 on Morphic

August 7, 2026

Seedance 2.5 is now live on Morphic.

Bulk Asset Download

July 29, 2026

You can now download multiple assets at once directly from the Morphic dashboard. Select the files you need, click download, and keep your assets handoff moving faster.

Credit Limits for Teams

July 14, 2026

Morphic introduced Credit Limits: enterprise admins can now set monthly credit limits for individual team members, helping teams manage usage across projects, roles, and collaborators.

Audio to Transcript

July 7, 2026

Morphic added Audio to Transcript: turn any audio into a transcript, then use it to build characters, storyboard scenes, and scale your video workflow faster.

Tags on Morphic

July 6, 2026

Morphic introduced Tags — add tags to any asset to track status, mark production needs, or set up custom labels that fit how your team works, then filter your asset library by tag and bring the right asset straight onto the Canvas.

Nano Banana 2 Lite on Morphic

July 2, 2026

Nano Banana 2 Lite is now live on Morphic — the fastest, most cost-efficient image model from Google yet.

Gemini Omni Flash on Morphic

July 2, 2026

Google's Gemini Omni Flash is now live on Morphic — generate video from text, an image, or a video, then edit it just by describing what you want changed. Characters stay consistent, the physics hold up, and every instruction builds on the last.

New Credit Packs

June 30, 2026

Morphic introduced two new credit packs — $250 and $500 — for you and your team to scale creativity without slowing down.

Workflows + Kling Video Generation

April 15, 2026

Morphic launched Workflows — turn multi-step processes into single-click automations. Video generation powered by Kling AI for strong output quality and consistency across styles and scenes.

https://morphic.com/workflows

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