Manus now rigs and animates characters for 3D games
By Steven Van ·
Build a 3D game in Manus and it handles character rigging and animation by default, so you don’t have to animate each action yourself.
Manus announced on October 21 that you can now build 3D games with fluid, expressive character animation, without learning to animate each action yourself.
Rigging a character and animating every walk, jump and attack is usually a specialist job. Manus now handles the rigging and animation for you, so you can build more of a game on your own.
Manus says what used to take a specialist hours is now built in by default. The announcement does not say which plans include it or how many credits a game build uses.
Sources: Manus’s announcement and demo.