HyperFrames v0.8.159
By Steven Van ·
Snapshots and checks now run in sandboxes without localhost, and snapshot --keep redoes a single still without clearing the others.
HyperFrames v0.8.159 makes check and snapshot work in sandboxes that refuse to listen on localhost, and adds a flag for redoing a single still. The release also fixes two scene-visibility bugs in HyperFrames.
Redo one still with snapshot --keep
snapshot --keep adds to the output folder instead of clearing it, so one still can be redone without losing the others. Each still is named for its time, such as at-1.5s.png.
Sandbox fixes
- check and snapshot now run where a sandbox refuses to listen on localhost.
- The GPU check uses the same pipe as the render, so a sandboxed check no longer waits 120 s.
Scene rendering fixes
- A render's first frame shows each scene's starting state.
- A hidden scene's contents stay hidden when a child is set visible. Before, a nested scene's card could paint before its host started. The static-volume-future-set regression baseline changes for this reason.
Other fixes
A long video conversion in init no longer stalls on ffmpeg's own log. Internal changes cover an offline fetch stub for the var() font fallback test, and a retry when a history fetch stalls in change detection instead of failing the run.