Higgsfield Playable
By Steven Van ·
Playable is open to everyone on web, mobile and Claude, while the Playable Ads export for ad networks is limited to Enterprise plans.
Higgsfield now builds mobile games from a text description or a gameplay video, and they can be played in the browser within minutes. Higgsfield also offers a separate Playable Ads product for Enterprise customers that uses the same engine.
Building a game
The input is either a text description or a gameplay video. From a video, the tool reads the level layout, controls and timing. Settings cover 8 genres, from Shooter to Simulation, a choice of 2D, 3D or 3D Fast, and Manual or Auto mode.
Edits need no code. Difficulty, player, enemies and camera can be changed with a slider or a text request. The hero or the palette can also be swapped while the mechanics stay the same.
To start: open Playable, describe the game or upload a video, preview it, then choose Create game.
Playable Ads
Playable Ads makes interactive ads of games. Optional assets are up to 40 images, one video, up to 20 audio files and up to 3 playables. Output is exported as one HTML file of up to 5 MB, for these networks:
- Generic MRAID
- Moloco
- AppLovin
- Google App Campaigns
- Unity Ads
- Meta
- Pangle
- Mintegral
- Liftoff
Availability
Playable is available to everyone on the web, on mobile, and in Claude through Higgsfield MCP. Playable Ads is for Enterprise plans only. Access is through Contact Sales on the Pricing page.