Tesseract controls speed ramps with an editable time curve
By Steven Van ·
Adjust acceleration and slowdowns in a shot while keeping source audio separate from visual timing.
A shot can move from fast action into a slower moment and accelerate again using Tesseract's editable time-remap curve.
Refine the timing
The curve controls which source frame appears at each point. Agents can move the slowdown around a particular moment, adjust acceleration and refine the curve without rebuilding the shot.
Mirage’s October 5 announcement also confirms optical flow and frame blending, with acceleration, slowdown and held frames remaining editable.
Handle audio separately
Keep dialogue and music on separate audio layers while refining visual timing. Nonlinear visual remapping does not automatically provide matching, pitch-preserved audio. Tesseract previews and renders locally on macOS, Windows and Linux; agent costs are separate.
See the official speed-ramp guide for the editable workflow.