Mirage's free creative engine for agents. Edit video, motion graphics, and 3D scenes, then keep the project editable.
About Tesseract
Tesseract is the creative engine from Mirage, the company behind Captions. An agent edits video, motion graphics, design, and 3D in one project, then you keep that project and revise a layer instead of starting over. The local engine is free on macOS, Windows, and Linux. Local use does not need a Mirage account. Your agent's subscription is separate. You do not need an Adobe subscription.
The 3D tools let an agent author supported geometry, edit materials and lights, animate a camera, and render with native path tracing. Path tracing is an offline render. It is not browser or iOS playback. Tesseract is not a text-to-mesh model, so a complex real object may need a model you supply. Blender does not have to be installed. Importing a .blend file is partial and does not run every modifier, shader, simulation, or add-on.
Premiere Pro and After Effects projects can move in, and a new Adobe project can move back out. That support is partial, and After Effects export is experimental. The engine can render a project at 4K and 60 fps. Those settings do not add detail or frames the source footage does not have. Mirage says the same engine powers Captions.
Pricing: Checked November 8, 2026 on https://mirage.app/tesseract. The local engine is free, including local preview and rendering. Agent subscription or model usage is separate. No Mirage account is required for local use. Captions services are separate.
Pricing model: Free
Features
- Free local engine on macOS, Windows, and Linux
- Editable video, motion graphics, design, and 3D in one project
- Path-traced 3D renders, plus raster previews
- Partial Premiere and After Effects project exchange
- No Mirage account for local use; agent model costs are separate
FAQs
Common questions about Tesseract
Is Tesseract free?
Does it generate a 3D model from a prompt?
How is this related to Captions?
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