# Bezi updates

Every Bezi update in one feed — release notes, features and changes, straight from the source.

12 updates

- ## [Bezi builds a playable Unreal scene from assets](<https://creatorstoolbox.com/blog/bezi-procedural-worlds-unreal>)

Point Bezi at environment assets, describe the world, and it writes a PCG graph for a playable Unreal scene. Pricing for this is unstated.

2026-10-27

- ## [Bezi builds playable Unreal scenes from your assets](<https://creatorstoolbox.com/blog/bezi-bezi-builds-playable-unreal-scenes-from-your-assets>)

Bezi writes a PCG graph from environment assets already in an Unreal level, though its changelog and pricing don't yet mention the feature.

2026-10-27

- ## [Bezi now tests its own Unreal work until it gets it right](<https://creatorstoolbox.com/blog/bezi-test-loops-unreal>)

Test loops let Bezi create and run tests on its output in Unreal, then keep iterating on its own until it confirms the result you asked for.

2026-10-22

- ## [Bezi for Unreal is now open to everyone](<https://creatorstoolbox.com/blog/bezi-for-unreal-open-to-everyone>)

After a month in early access with hundreds of studios, Bezi’s AI assistant for Unreal Engine is open to all users and free to try.

2026-10-21

- ## [New in Bezi: UI widgets in Unreal Engine.](<https://creatorstoolbox.com/blog/bezi-new-in-bezi-ui-widgets-in-unreal-engine>)

Developers can turn mockups and design specs into working in-game UI through Bezi's free Unreal Engine early access.

2026-10-02

- ## [Unreal Engine Support in Bezi Early Access](<https://creatorstoolbox.com/blog/bezi-unreal-engine-support-in-bezi-early-access>)

Bezi's AI-assisted game-building workflow, previously Unity-only, is now available for Unreal projects through free early access.

2026-09-23

- ## [GPT-6 Astra in Bezi](<https://creatorstoolbox.com/blog/bezi-gpt-6-astra-in-bezi>)

Astra joins Fable 5.1 and Gemini Flash 3.8 as model options, adding better 3D understanding and spatial awareness for building games in Unity.

2026-09-10

- ## [Bezi adds Figma-style UI building for Unity](<https://creatorstoolbox.com/blog/bezi-figma-style-ui-building-in-unity>)

Auto-layout, variables and orbit controls now work with both uGUI and UI Toolkit, and content pushes to the engine at no token cost.

2026-08-27

- ## [Bezi now generates Unity animation setup automatically](<https://creatorstoolbox.com/blog/bezi-easier-animation-in-unity>)

Rigged imports get auto Mecanim and blend trees, or clips can be created from a prompt alone.

2026-08-11

- ## [OpenAI's price cuts make Bezi cheaper to run](<https://creatorstoolbox.com/blog/bezi-gpt-5-6-price-cuts>)

GPT-5.6's 80% Luna price cut and 20% Terra cut lower the cost of Bezi's Unity coding assistant without any change on Bezi's end.

2026-07-29

- ## [Bezi turns repeated Unity workflows into slash commands](<https://creatorstoolbox.com/blog/bezi-skills>)

New Skills feature saves multi-step prototyping, debugging, and build-prep routines for one-command reuse.

2026-07-01

- ## [Bezi adds Workspaces to organise multi-project setups](<https://creatorstoolbox.com/blog/bezi-introducing-workspaces>)

Workspaces let Unity developers link multiple projects, pull in local folders, and add collaborators in one place.

2026-04-21

[Open Bezi updates on Creators Toolbox](<https://creatorstoolbox.com/updates/bezi>)

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Canonical source: https://creatorstoolbox.com/updates/bezi
