# Framer News

### [Firewall](<https://creatorstoolbox.com/blog/framer-firewall>)

October 1, 2026

Introducing Firewall. Redirect or block visitors based on their country, the path they request, or both. Restrict access to specific pages, or send visitors to a specific locale if your site uses localization. To get started, open Site Settings → Hosting → Firewall, add a rule, and publish your project. Available with the Advanced Hosting add-on and on Enterprise plans. Learn more.

### [Opus 5.5 and GPT-6 Models in Framer](<https://creatorstoolbox.com/blog/framer-opus-5-5-and-gpt-6-models-in-framer>)

September 23, 2026

Framer added three models to its Agent: Claude Opus 5.5, GPT-6 Sol, and GPT-6 Luna.

[View on X](<https://x.com/i/status/2102794629514981655>)

### [Skills](<https://creatorstoolbox.com/blog/framer-skills>)

September 22, 2026

Introducing Skills, a new way to teach the Framer agent how you work. Save instructions for your design system, writing style, or CMS workflow and reuse them across tasks. Reference @pages, @components, and @styles in your project to help the agent follow your design direction, while you keep control of the result on the canvas. To get started, use /skills to ask the agent to create or update a skill. After a conversation where you’ve refined a page or a piece of copy, ask the agent to capture the decisions you want to reuse next time. Skills stay with a project when someone remixes it, so template creators can now include guidance for adding new pages and content with their template while staying true to their design. Learn more about Skills.

[View on X](<https://x.com/i/status/2102408056856609042>)

### [Pinned Projects](<https://creatorstoolbox.com/blog/framer-pinned-projects>)

September 14, 2026

You can now pin projects to the dashboard sidebar, making it easier to access projects you use most without searching your workspace. Right-click to pin a project, then drag and drop your pins into the order you prefer. Pins are stored per account and workspace and are private to you.

### [CMS List Field](<https://creatorstoolbox.com/blog/framer-cms-list-field>)

September 8, 2026

You can now better manage repeating content like FAQs, product features, tutorial steps, and cases studies with the new List field in the Framer’s CMS. Rather than duplicating fields like Title 1, Description 1, Title 2, Description 2, you can group items in a single list and add or reorder rows as you would in a CMS table. Your content editors can spend less time juggling fields and more time keeping your site fresh. To migrate existing content, ask the Framer Agent to convert repeated CMS fields into a List. The Agent will also take care of reconnecting the CMS data on the Canvas. If you have a list that is not shown on the Canvas yet, you can easily add it from the Insert panel. Alternatively, select a card you’ve designed and use the newly added Repeat property to repeat it for each list item. Watch the video to learn more. We’ve also added features, fixed bugs, and made improvements across the CMS. See a complete list below. Added Added the List field in the CMS, including API and Agent support Added a new video component to insert in CMS rich text fields Added support for reordering the Status field in the panel Added support for editing content inline for content editors Add

### [Agents: 3D Transforms](<https://creatorstoolbox.com/blog/framer-agents-3d-transforms>)

September 1, 2026

Framer’s Agent now supports all 3D Transform properties like Rotate XYZ, Perspective, Origin, Depth, Backface, and many more. This lets you design and iterate on all sorts of creative effects at an incredible pace. Unique to Framer, all 3D layers remain selectable and customizable on our Canvas. For example, this very logo animation was made in Framer using Agents, and consists only of fully editable Frames and Effects. It was made with Opus 5 Fast with Light reasoning.

### [Agents: Reasoning and Fast Mode](<https://creatorstoolbox.com/blog/framer-agents-reasoning-and-fast-mode>)

August 12, 2026

The Agent model picker now includes reasoning, letting you choose how much thinking a model does before it starts building. Light reasoning is ideal for quick edits and refinements, while higher reasoning gives Agents more room to plan. We’re also adding Fast mode for models that support it, like Opus 5, for noticeably quicker generations and responses. Fast mode uses more tokens per task. Combined, reasoning and fast mode give you more control of Agents in Framer.

### [Video Shaders](<https://creatorstoolbox.com/blog/framer-video-shaders>)

August 11, 2026

Introducing Video Shaders. Shaders in Framer now support both images and video, all in one place under Media in the Insert panel.

[View on X](<https://x.com/i/status/2087178372493488542>)

### [Marketplace Is Now the Framer Landing Page](<https://creatorstoolbox.com/blog/framer-marketplace-is-now-the-framer-landing-page>)

August 6, 2026

Finding what you need in the Framer Marketplace just got easier. Marketplace is now the main landing page, with better category browsing and search results, clearer separation between Marketplace and Community, and a new framer.com nav with direct links to Marketplace.

[View on X](<https://x.com/i/status/2085366630784315595>)

### [Branching and Publishing APIs](<https://creatorstoolbox.com/blog/framer-branching-and-publishing-apis>)

August 4, 2026

Plugins 4.1 brings two of our most requested capabilities to plugins: Branching and Publishing. Together, they unlock new plugin workflows, from experimenting on a branch to shipping your site. We’ve also rebuilt our API docs with search, improved content, and better linking. For the complete technical rundown, read the changelog. Find an overview of what’s new below. Branching Added createBranch to create and switch to a new branch Added the Branch class to switch, merge, and delete branches Added getBranch and getBranches to look up branches by ID Added subscribeToBranches to react to branch changes live Publishing Added publish to ship a project’s changes from a plugin Added deploy to push a published version to a custom domain Added getUnpublishedPageChanges to list changes since publish Added getDeployment and getDeploymentIssues to track deploys Plugins Added a url property to Font for its source file Added PathNode and ShapeGroupNode for imported vectors Added createdAt and updatedAt timestamps to collection items Added ShapeContainerNode and BooleanShapeNode node types Notion: Relation fields now support up to 100 references Notion: Added faster, clearer sync error reports

### [July Update: Smarter Agent, Canvas Improvements](<https://creatorstoolbox.com/blog/framer-july-update-smarter-agent-canvas-improvements>)

July 29, 2026

Framer's July Update makes the AI Agent more capable and reliable, with support for Page Effects, accessibility attributes, richer overlays, CMS video, text shadows, draggable interactions, and more. Canvas gets vector icon reset overrides, better stack inference, faster component loading, and improved Figma import compatibility. GPT 5.6 Terra and Luna are 50% off through August 14.

### [Reposts in Framer Community](<https://creatorstoolbox.com/blog/framer-reposts-in-framer-community>)

July 22, 2026

Reposts in the Framer Community are here, one of the most requested features since the feed launched. Share great work with your followers while the original creator still gets full credit.

### [Interactive Shaders: Liquid + Logo Gradient](<https://creatorstoolbox.com/blog/framer-interactive-shaders-liquid-logo-gradient>)

July 16, 2026

Framer added mouse interactivity to two Shaders. Liquid Gradient moves animated color fields across your canvas, and Logo Gradient applies dynamic gradients to SVGs and PNGs, both with spring-based cursor tracking via WebGL. Customize colors, motion, and intensity, then enable it from the new Mouse property on the shader.

### [Framer Community July Update](<https://creatorstoolbox.com/blog/framer-framer-community-july-update>)

July 15, 2026

Framer shipped a Community update focused on discoverability: a dedicated marketplace sidebar, curated landing pages, and rankings that better balance paid and free resources. Creator profiles were reorganized with clearer tabs, Gallery pages now link straight to featured sites, pages navigate instantly on click, and a new affiliate application lives in Settings.

### [Fable 5 in Framer](<https://creatorstoolbox.com/blog/framer-fable-5-in-framer>)

July 4, 2026

Claude Fable 5 is now available in Framer, bringing proactive setups, tasteful details, and stronger shaders, animations, and visual consistency.

### [Sonnet 5 in Framer](<https://creatorstoolbox.com/blog/framer-sonnet-5-in-framer>)

July 1, 2026

Claude Sonnet 5 is now available in Framer — a stronger partner for original design work than Sonnet 4.6, especially for layout, visual direction, and editing alongside you. In Framer evals, accuracy improved from 72% to 90% while using 0.6× the credits of GPT 5.5.

[View on X](<https://x.com/i/status/2072319777302024583>)

### [Interactive Shaders](<https://creatorstoolbox.com/blog/framer-interactive-shaders>)

June 25, 2026

Framer added interactive shaders — GPU-powered, reactive shader effects you can drop onto your sites.

### [Framer 3.0](<https://creatorstoolbox.com/blog/framer-framer-3-0>)

June 23, 2026

Introducing Framer 3.0 — with Agents, Branching, Community, and an all-new design. Agents bring AI to the canvas: design entire pages, iterate with you, make breakpoints, add effects, create components, write code, and connect to the CMS. Branching helps big teams iterate and safely adopt Agents, and the new Community lets creators share and earn.

### [Forms Anti-Spam](<https://creatorstoolbox.com/blog/framer-forms-anti-spam>)

June 6, 2026

Framer added anti-spam protection to forms.

### [Framer F1 Keyboard](<https://creatorstoolbox.com/blog/framer-framer-f1-keyboard>)

May 27, 2026

Introducing the Framer F1 Keyboard — a low-profile mechanical keyboard with an aluminum body, built-in display, and programmable controls, built together with Work Louder. Pre-order now.

### [Spectrum and Crystal Logo Shaders](<https://creatorstoolbox.com/blog/framer-spectrum-and-crystal-logo-shaders>)

May 21, 2026

Two all-new logo shaders by Benjamin Nathan — Spectrum and Crystal — now available in Framer.

### [Basic Plan Gets More Room to Build](<https://creatorstoolbox.com/blog/framer-basic-plan-gets-more-room-to-build>)

May 20, 2026

We heard your feedback on the Basic plan, so we've upgraded it. Same price, more room to build. Basic site plans are now upgraded:
• 50GB of bandwidth (up from 10GB)
• 2 CMS collections (up from 1)

[View on X](<https://x.com/i/status/2056721649500913829>)

### [Shaders Plugin: 700+ Presets](<https://creatorstoolbox.com/blog/framer-shaders-plugin-700-presets>)

May 15, 2026

Introducing Shaders in Framer. Browse 700+ shader presets, drop them into your site, customize everything. Available at shaders.com/framer.

[View on X](<https://x.com/i/status/2055309056776999370>)

### [CMS Plugins](<https://creatorstoolbox.com/blog/framer-cms-plugins>)

May 1, 2026

Plugins are back in the CMS — now with a dedicated view in the CMS sidebar, fixed Save button in the item overlay, and Esc to return to the Canvas. More improvements (including advanced sorting) coming.

### [Logo Shaders](<https://creatorstoolbox.com/blog/framer-logo-shaders>)

April 21, 2026

Introducing Logo Shaders — upload SVGs or PNGs and bring them to life. Gradient and Glass effects with animations that respond to edges, plus Contour, Dispersion, and Bevel for realistic 3D depth. Especially impactful on teaser pages and product launches.

### [CMS 3.0](<https://creatorstoolbox.com/blog/framer-cms-3-0>)

April 21, 2026

Framer CMS 3.0 is here.

[View Framer on Creators Toolbox](<https://creatorstoolbox.com/tools/framer>)

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Canonical source: https://creatorstoolbox.com/tools/framer/news
