# Spline's Hana V2 brings WebGPU and real-time 3D to its 2D canvas

By Steven Van · 2026-08-27

The update also adds AI agents with MCP support, GLTF/GLB import, and SVG/PDF export.

Spline has released **Hana V2**, a large update to its 2D design canvas, moving rendering to WebGPU and adding AI agents with **MCP** support.

- Real-time 3D objects can now be placed on the 2D canvas

- GLTF and GLB models can be imported

- Designs can be exported as SVG and PDF

- Real-time collaboration has been improved

- A set of smaller editor changes are included

Full details are in [Spline's announcement](<https://blog.spline.design/hana-v2>).

[![](<https://framerusercontent.com/assets/Xhl8VI7rX1tWQg6RGTnwV4kOo.jpg>)](<https://blog.spline.design/hana-v2>)

![Spline](<https://www.google.com/s2/favicons?domain=spline.design&sz=128>)

Spline

Free 3D design tool in the browser — model, animate, and create interactive web experiences with real-time collaboration.

[View Spline →](<https://creatorstoolbox.com/tools/spline>)

Sources

[Original source](<https://blog.spline.design/hana-v2>)

[Read Spline's Hana V2 brings WebGPU and real-time 3D to its 2D canvas on Creators Toolbox](<https://creatorstoolbox.com/blog/spline-hana-v2>)

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Canonical source: https://creatorstoolbox.com/blog/spline-hana-v2
