# New Irradiance Component: WebGPU Path Tracing

By Steven Van · 2026-09-02

A new Irradiance component is available: WebGPU path tracing in a compute shader pass, with multiple light sources, realistic light bounce and surface…

[Shaders](<https://creatorstoolbox.com/resources/shaders>) has added an Irradiance component that runs WebGPU path tracing in a compute shader pass. It supports multiple light sources and calculates realistic light bounce and surface illumination, so effects like light bouncing around a logo can be built directly with the library.

[View media](<https://video.twimg.com/amplify_video/2095224660770406400/vid/avc1/640x360/1ASWQyikJr1R1vtW.mp4?tag=14>)

![Shaders](<https://www.google.com/s2/favicons?domain=shaders.com&sz=128>)

Shaders

Component library for creative WebGPU effects — 100+ ready-to-use shaders for React, Vue, Svelte, and more.

[View Shaders →](<https://creatorstoolbox.com/resources/shaders>)

Sources

[Original source](<https://x.com/i/status/2095224706014294464>)

[Read New Irradiance Component: WebGPU Path Tracing on Creators Toolbox](<https://creatorstoolbox.com/blog/shaders-new-irradiance-component-webgpu-path-tracing>)

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Canonical source: https://creatorstoolbox.com/blog/shaders-new-irradiance-component-webgpu-path-tracing
