# Rive opens early access to a low-level GPU rendering layer

By Steven Van · 2026-06-06

The GPU Canvas gives developers direct access for custom 3D, shaders, and effects beyond Rive's standard renderer.

Rive's new low-level GPU layer for 3D, shaders, and custom effects is now in Early Access. The **GPU Canvas** sits underneath [Rive](<https://creatorstoolbox.com/tools/rive>), giving developers direct access for building custom rendering effects beyond what the standard renderer exposes.

Details are limited to a short announcement post; see the [original post](<https://x.com/i/status/2062592902132535361>) for how to get access.

[View media](<https://video.twimg.com/amplify_video/2062575806761803780/vid/avc1/1280x720/uQWmsoyqDTrSH0ei.mp4>)

![Rive](<https://www.google.com/s2/favicons?domain=rive.app&sz=128>)

Rive

The interactive experience engine — design, animate, and code interactive graphics that ship everywhere.

[View Rive →](<https://creatorstoolbox.com/tools/rive>)

[Read Rive opens early access to a low-level GPU rendering layer on Creators Toolbox](<https://creatorstoolbox.com/blog/rive-gpu-canvas-early-access>)

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Canonical source: https://creatorstoolbox.com/blog/rive-gpu-canvas-early-access
