# Bezi builds a playable Unreal scene from assets

By Steven Van · 2026-10-27

Point Bezi at environment assets, describe the world, and it writes a PCG graph for a playable Unreal scene. Pricing for this is unstated.

On October 27, [Bezi](<https://creatorstoolbox.com/tools/bezi>) said it can build procedural worlds in Unreal from a prompt. Point it at environment assets you already have, describe the world, and it generates a PCG graph that assembles those assets into a playable scene in the level. You can still tweak the result.

[View media](<https://video.twimg.com/amplify_video/2115126603495682048/vid/avc1/1920x1080/iaw_2qj6-W7kRT5H.mp4>)

Official Bezi procedural worlds demo.

The public changelog entry for October 27 does not describe PCG or procedural worlds. That day’s notes cover Unity build actions, Shader Graph, credit bundles, Gemini 4 Argon, and Auto Mode. The docs page docs.bezi.com/unreal/pcg returned a 404. The announcement to go on is the X post.

Bezi’s site describes an assistant for Unity and Unreal. It does not say which Unreal versions this scene builder needs, or whether the feature is on every plan. Availability and a separate price are unstated.

Sources

[Bezi’s post on X](<https://x.com/BeziHQ/status/2115127492239565243>) and [Bezi’s changelog](<https://docs.bezi.com/get-started/changelog>).

[Read Bezi builds a playable Unreal scene from assets on Creators Toolbox](<https://creatorstoolbox.com/blog/bezi-procedural-worlds-unreal>)

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Canonical source: https://creatorstoolbox.com/blog/bezi-procedural-worlds-unreal
