# Bezi now generates Unity animation setup automatically

By Steven Van · 2026-08-11

Rigged imports get auto Mecanim and blend trees, or clips can be created from a prompt alone.

Bezi can now generate its own animation setup in Unity. Import a rigged animation from Blender or Maya, and [Bezi](<https://creatorstoolbox.com/tools/bezi>) builds the Mecanim and blend tree configuration for it.

Alternatively, animation clips can be created by prompt alone, without going through a DCC tool first, for quicker iteration. Flipbook animation is also supported.

[View media](<https://video.twimg.com/amplify_video/2087238895704375296/vid/avc1/1280x720/fbv0XqlOtjbxrNq6.mp4>)

![Bezi](<https://www.google.com/s2/favicons?domain=bezi.com&sz=128>)

Bezi

AI assistant built for Unity developers — instant help with debugging, code generation, shader creation, and prototyping.

[View Bezi →](<https://creatorstoolbox.com/tools/bezi>)

[Read Bezi now generates Unity animation setup automatically on Creators Toolbox](<https://creatorstoolbox.com/blog/bezi-easier-animation-in-unity>)

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Canonical source: https://creatorstoolbox.com/blog/bezi-easier-animation-in-unity
