# Bezi builds playable Unreal scenes from your assets

By Steven Van · 2026-10-27

Bezi writes a PCG graph from environment assets already in an Unreal level, though its changelog and pricing don't yet mention the feature.

Bezi can now take existing Unreal environment assets and write a PCG graph that builds a playable scene. In the demo, a described world is turned into a graph using assets already placed in the Unreal level, so the scene is assembled from the project's own content.

The feature was shown in a [post from Bezi](<https://x.com/BeziHQ/status/2115127492239565243>) on October 27. [Bezi](<https://creatorstoolbox.com/tools/bezi>) lists Unreal Engine support as early access.

## How it works

The workflow starts with a description of the world. Bezi then generates a PCG (Procedural Content Generation) graph from the environment assets already in the Unreal level, and that graph builds the playable scene.

## What is not stated

The same day's public changelog does not mention the feature. No separate price has been given, and the announcement does not say when the feature will be available more widely.

[Source post](https://x.com/i/status/2115127492239565243)

![Bezi](<https://www.google.com/s2/favicons?domain=bezi.com&sz=128>)

Bezi

AI assistant for Unity developers, with Unreal Engine support in early access — help with debugging, code generation, shaders, and prototyping.

[View Bezi →](<https://creatorstoolbox.com/tools/bezi>)

Sources

[Original source](<https://x.com/BeziHQ/status/2115127492239565243>)

[Read Bezi builds playable Unreal scenes from your assets on Creators Toolbox](<https://creatorstoolbox.com/blog/bezi-bezi-builds-playable-unreal-scenes-from-your-assets>)

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Canonical source: https://creatorstoolbox.com/blog/bezi-bezi-builds-playable-unreal-scenes-from-your-assets
