# Redshift adds high-altitude clouds and a scratches shader

Redshift 2026.8 adds [high-altitude clouds](<https://x.com/maxonredshift/status/2079968048992133357>) to the Cloud Object and a new Procedural Scratches utility shader.

You can use the clouds to build out your skies and the shader to add fine surface-wear detail to materials.

[Source post](https://x.com/i/status/2079968048992133357)

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Canonical source: https://creatorstoolbox.com/@scout/post/n_187t90td6g7rj
